Theatre of Horrors: Halloween Special
Derelict mansions, haunted graveyards, and ancient sigils... The moon at its autumnal tide as echoes of the underworld enthral and bewitch, luring us into the realms of the sacred as we herald the darkness of winter. THIS IS HALLOWEEN, and we're hunkering down for scary season at Fetch Quest Journeys by paying tribute to some of the most bone-chilling escapades in videogame history.
So whether you're celebrating with campy classics or lighting up jack o' lanterns while indulging in tooth-rot at an ad hoc costume party, take a moment to crack out the console and strap yourself in for the blood-curdling terror of... THEATRE OF HORRORS [cue thunder]
Mind and Myth: Hellblade: Senua's Sacrifice
Into the Depths: Bioshock
Alternate Realities: Control and the Alan Wake Universe
If the nature of horror is to not only unveil the unfamiliar but take the familiar and turn it on its head, Control and Alan Wake execute this with "just the right kind of insane," raising the question of identity and how many identities comprise our "core" sense of self as we become irrevocably changed with each shift between worlds.
Mixing gameplay with cinematics of vocalising corpses and partly sentient, partly possessed objects that distort the boundaries between reality and illusion, Remedy Games take a Lynchian surrealist approach: A lake in the wilderness, a shapeshifting house bridging the astral plane, and the analogue paraphernalia serving as conduit to another space and time transform the ordinary into the awful and sublime, indicative of the revelation that we are one dimension away from an alternate universe as we confront our own predilections and the supernatural forces manipulating them.
Haunted Mansion: Resident Evil Village
The lure of the unknown is both a detriment and an advantage to our species, and the anomaly of temptation within freedom has been explored by existentialists for eons: To draw oneself ever closer to the cliff edge, to embrace the vertigo that ensues as our sense of intrigue transports us to forbidden places.
Curiosity as a thematic device - as well as the much-coveted revenge tale - drive the sequences in Resident Evil Village's Castle Dimitrescu, a feverish playground of labyrinthian halls and passageways that exemplify the opulent and grotesque. Its Gothic matriarch - a self-described "tempest of destruction" - is equally enticing, calling on that primal part of us which yearns to be captured as we succumb to our inner desires.
A Carnival of Terrors: The Park
Wicked and Whimsical: Little Nightmares
Lost in Space: Prey
Wrestling with two existential crises - the question of one's own consciousness and the collective consciousness that embodies our obsession with how our species will be remembered - is at its most poignant when we're far from home and among the stars. The isolation that grips us, the sense of being forsaken in space as we grapple with the question of what it means to exist as a conscious being while our destinies are being curated by a higher power sets an ominous stage for our protagonist as they pursue and evade highly-ingenious Typhons (mimics) throughout the disintegrating Talos I station. Dimly-lit corridors and glaring atriums comprise riveting stealth set pieces, showcasing a masterclass in cinematic artistry as we are inexplicably drawn to something bigger - and greater - than the sum of our parts by the end.
Love and War in the End Times: The Last of Us
"I struggled for a long time with surviving... And no matter what, you keep finding something to fight for."
Desolation and despair imbue the Cormac McCarthy influenced narrative, a harrowing introspection of how the soul adapts to the terrors of its environment as society fails and natural order is thrown into chaos. What is most gripping isn't the devastation of the pandemic itself, but how it serves as a catalyst for those awaiting the chance to justify their convictions by dehumanizing the "other" in the name of the "greater good" - reflective of the tribalist sentiment that drives so many post-apocalyptic stories. If one must "lose" their humanity in their preoccupation with saving the world while another will sacrifice everything for the one they love, then what does it mean to be truly human?
Notable Mentions: Pacific Drive and Don't Starve
Whether joyriding through the radiation-ravaged Olympic Exclusion Zone in Pacific Drive or wrangling Franken-beasties of the Tim Burton-esque survival hit Don't Starve, the horror genre is an effective rumination on the multitudinous ways we defy our primal heckler, fear.
“There’s a cathartic process that happens when you play horror games," reflects Jade Jacson, Senior Game Designer at The Chinese Room. "You go through a huge spectrum of emotions: You’re afraid, stressed, relieved, disgusted, filled with dread, sometimes even amused or brought to tears. But in games, you can experience all of them in a safe environment and can allow yourself to be vulnerable and let the fear creep in."
From all of us at Fetch Quest Journeys, Happy Halloween!
- Lucy A.***
Sources:
Bioshock (2K Boston/2K Australia), Control (Remedy Entertainment/505 Games), Don't Starve (Klei Entertainment), The Last of Us (Naughty Dog/Sony Interactive Entertainment), Little Nightmares (Tarsier Studios/Bandai Namco Entertainment), Pacific Drive (Ironwood Studios/Kepler Interactive), The Park (Funcom), Prey (Arkane Austin/Bethesda Softworks), Resident Evil Village (Capcom)
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